DarkfleetWiki:Spielwiese: Unterschied zwischen den Versionen

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(im artikelnamensrasum klappt die textersetzung scheinbar problemlos, alle anderen namesräume werden dabei einfach übergangen...böse! Oo)
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<!-- Änderungen erst unterhalb dieser Zeile! -->
 
<!-- Änderungen erst unterhalb dieser Zeile! -->
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<!-- html>
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<head //-->
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<script language="JavaScript" type="text/javascript">
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<!--
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// CREDITS:
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// Snowmaker
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// By Peter Gehrig
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// Copyright (c) 2003 Peter Gehrig. All rights reserved.
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// Permission given to use the script provided that this notice remains as is.
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// Additional scripts can be found at http://www.24fun.com
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// info@24fun.com
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// 11/27/2003
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// IMPORTANT:
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// If you add this script to a script-library or script-archive
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// you have to add a highly visible link to
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// http://www.24fun.com on the webpage
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// where this script will be featured
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///////////////////////////////////////////////////////////////////////////
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// CONFIGURATION STARTS HERE
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///////////////////////////////////////////////////////////////////////////
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// Set the number of snowflakes (more than 30 - 40 not recommended)
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var snowmax = 35;
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// Set the colors for the snow. Add as many colors as you like
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var snowcolor = new Array('#eeeeff', '#ffffdd', '#eeeedd', '#ffffff');
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// Set the fonts, that create the snowflakes. Add as many fonts as you like
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var snowtype = new Array('Arial Black', 'Arial Narrow', 'Times', 'Comic Sans MS');
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// Set the letter that creates your snowflake (recommended: *)
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var snowletter = '*';
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// Set the speed of sinking (recommended values range from 0.3 to 2)
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var sinkspeed = 0.6;
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// Set the maximal-size of your snowflaxes
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var snowmaxsize = 48;
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// Set the minimal-size of your snowflaxes
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var snowminsize = 10;
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// Set the snowing-zone
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// Set 1 for all-over-snowing
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// Set 2 for left-side-snowing
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// Set 3 for center-snowing
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// Set 4 for right-side-snowing
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var snowingzone = 1;
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///////////////////////////////////////////////////////////////////////////
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// CONFIGURATION ENDS HERE
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///////////////////////////////////////////////////////////////////////////
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// Do not edit below this line
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var snow = new Array();
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var marginbottom;
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var marginright;
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var timer;
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var i_snow = 0;
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var x_mv = new Array();
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var crds = new Array();
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var lftrght = new Array();
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var browserinfos = navigator.userAgent;
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var ie5 = document.all && document.getElementById && !browserinfos.match(/Opera/);
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var ns6 = document.getElementById && !document.all;
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var opera = browserinfos.match(/Opera/);
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var browserok = ie5 || ns6 || opera;
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function randommaker(range)
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{
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return Math.floor(range * Math.random());
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}
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function initsnow()
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{
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if (ie5 || opera)
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{
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marginbottom = document.body.clientHeight;
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marginright  = document.body.clientWidth;
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}
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else if (ns6)
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{
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marginbottom = window.innerHeight;
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marginright  = window.innerWidth;
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}
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var snowsizerange = snowmaxsize - snowminsize;
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for (var i = 0; i <= snowmax; i++)
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{
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crds[i] = 0;
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lftrght[i] = Math.random() * 15;
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x_mv[i] = 0.03 + Math.random() / 10;
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snow[i] = document.getElementById('s' + i);
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snow[i].style.fontFamily = snowtype[randommaker(snowtype.length)];
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snow[i].size = randommaker(snowsizerange) + snowminsize;
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snow[i].style.fontSize = snow[i].size;
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snow[i].style.color = snowcolor[randommaker(snowcolor.length)];
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snow[i].sink = sinkspeed * snow[i].size / 5;
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if (snowingzone == 1)
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snow[i].posx = randommaker(marginright - snow[i].size);
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if (snowingzone == 2)
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snow[i].posx = randommaker(marginright / 2 - snow[i].size);
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if (snowingzone == 3)
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snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 4;
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if (snowingzone == 4)
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snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 2;
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snow[i].posy = randommaker(2 * marginbottom - marginbottom - 2 * snow[i].size);
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snow[i].style.left = snow[i].posx;
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snow[i].style.top = snow[i].posy;
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}
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movesnow();
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}
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function movesnow()
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{
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for (var i = 0; i <= snowmax; i++)
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{
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crds[i] += x_mv[i];
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snow[i].posy += snow[i].sink;
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snow[i].style.left = snow[i].posx + lftrght[i] * Math.sin(crds[i]);
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snow[i].style.top = snow[i].posy;
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if ((snow[i].posy >= (marginbottom - 2 * snow[i].size)) || (parseInt(snow[i].style.left) > (marginright - 3 * lftrght[i])))
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{
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if (snowingzone == 1)
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snow[i].posx = randommaker(marginright - snow[i].size);
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if (snowingzone == 2)
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snow[i].posx = randommaker(marginright / 2 - snow[i].size);
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if (snowingzone == 3)
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snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 4;
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if (snowingzone == 4)
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snow[i].posx = randommaker(marginright / 2 - snow[i].size) + marginright / 2;
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snow[i].posy = 0;
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}
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}
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var timer = setTimeout('movesnow();', 20); //Wert von 10 bis 100
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}
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for (var i = 0; i <= snowmax; i++)
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document.write('<span id="s' + i +'" style="position: absolute; top: -' + snowmaxsize + '">' + snowletter + '</span>');
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if (browserok)
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window.onload = initsnow;
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//-->
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</script>
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<!-- /head>
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<body>
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</body>
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</html //-->

Version vom 24. Dezember 2010, 15:14 Uhr


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